- Oklahoma Airsoft
- → Most Liked Content
Most Liked Content
Posted by Snake Eyes on 06 March 2012 - 05:08 PM
This community has some really great tallent and excellent group of players for the sport and we need to keep this up, not bring it down with all the politics. Some people still want to know what made me open Snake's LZ ....well the answer is I got tired of people telling the younger players they couldn't play, not old enough. So yes I opened Snake's LZ up so everyone had the right to play and play safe yet keep the politics out. With the help of many great teams around who have stayed out of the politics and helped out, we have grown the community and will continue to without the politics. We will continue to host family days, skirmishes, and OP's for all ages as well as continue to build the field up for the players enjoyment. So sorry for having to vent a little, but everyone is always welcome at Snake's LZ as long as you play honorable, safely, and most of all keep the politics away.
Posted by Ian on 22 April 2012 - 10:22 PM
We had to head out early because I had school work to do and because my gun went down and after dragging it through dirt and sand as I crawled 100 yards to attack Fort Medina... LOL.
All in all it was great and well worth the $15 and hour long drive!
Here's a photo of the "Hospitality Group" as we called it. I blurred our faces but you know who we are.
Now for AAR:
We were with Hat3d1 who was our squad leader because none of us had been to TA before. Our mission as part of "Hated team" or "team 4" of Green team was to serve as a mobile harassment force. During the first part of the game we held Tan (along with Devious' squad) at the shoreline while they set up an FOB. They were not in a good spot (having to attack across open ground against the dense brush at the shoreline where we hid), so after about 10 minutes we said the hell with it and charged the river, getting shot in the process of course.
We respawned and by the time we got back the Tan guys had gone somewhere else, so we moved west to Fort Medina where we took out Kill and Speicher who were apparently on some sort of public relations mission and only had pistols. A third Tan guy escaped so we swept up to Fort Taylor without finding him - turns out he had disengaged and gone around us back to the beach. I can't remember what we did after this, mostly just running around the area between the Comm Tower and the staging area getting shot and shooting at Tan when we saw them.
Second part of the day, we were stationed at Comm Tower and held off a pretty big assault by tan and the mercenaries. Our team attacked Fort Medina but then once we took it, found out that it was only a secondary respawn or something, so our efforts were basically pointless. After attacking Medina I had run out of ammo and my gun was jammed as was my teammate's, so we took off. It was 3pm by then anyway.
Here are some things I noticed:
1. People are too afraid of getting killed. It's not like real bullets are flying at you. Getting killed doesn't really matter... don't be afraid to press an attack. If you get killed you just respawn. I saw a LOT of guys who spent 15 minutes just sitting behind a bush. I guess if that's what you enjoy then knock yourself out but I personally want to get to where the action is going on. The best defense is a good offense!
2. Why don't people ever go prone? I've never understood this. It wasn't even wet today (when I can understand not wanting to). During the first game I watched as three guys behind me got killed because they were standing up or crouching while I was in the dirt shooting back. Your gear will survive getting dirty. Hell it could probably use it, because one of the first things I can see through the trees is the bright sheen of brand new Condor gear, along with white shemaghs, blue jeans, and black tactical gear.
3. Why don't people communicate? I don't get why the majority of players will just sit there and look at the enemy without calling out what they see. When I'm not in a situation where silence and stealthiness matters I constantly yell back and forth to squadmates about the enemy's position, direction, etc. They already knew where we were, so it's not like we were losing some advantage or something. Communication is KEY to winning this game.
Anyway, those are the usual issues that I see at most games. It can really be broken down into this: people would rather camp behind a bush and wait for the enemy to come along than move forward and attack. It's interesting to see the OKCAG guys on Tan doing what they do best... bounding movement, constantly pressing the attack towards anyone they encountered. I'm glad that I didn't come up against them more than I did because I don't think our four man squad would have fared too well.
I will not comment on hit-calling issues brought up. I didn't shoot at anyone who didn't call their hits. That's all I'll say about that.
Again, thanks to Drew and the admins for a great game. I will definitely try to make it up here in the future for Ops and other events at TA.
Posted by RyanSixer on 08 June 2011 - 12:00 AM
Please, IMHO, there is only ONE Ghost on this forum. He is a member of our squad and lives in Missouri. THE Ghost is a true ghost and has earned this call sign in both airsoft, paintball and real military service. I have tried to hold back but my two cents is worth 1.5 cents just like everyone elses. So please refrain from calling Mr. Noob, Ghost. Show some respect.
Posted by RyanSixer on 07 June 2011 - 10:51 PM
Posted by RyanSixer on 07 June 2011 - 12:46 AM
Nope just my extensive research I do. Also the countless novels, biographies, autobiographies I have read over the past few years. Ian I really don't know what I did to you, but could you post things that have to do with the post and aren't just smart offs. I'm sorry if i'm coming off as a douchebag, but really is that a way to treat someone new to the forums. Why don't you get a chance to know me before constantly bashing me in every which way.
Motto: Don't judge a book by its cover
Ghost. I went through the same thing. Read up on steps five and six. Sound familiar? Don't take it the wrong way, because, hey, I'm fourteen too. If you look at it from our point of view, you'd see:
- a 14 year old with hundreds (if not thousands) of dollars in guns that he's selling.
- a 14 year old writing a book about military experience
- a 14 year old who claims to have spent over $1000 on a personal airsoft field
- a 14 year old who has well over 50% of his posts in the classifieds
- a 14 year old who uses hyperbolic speech on every possible topic
Hope this helps.
Posted by Kraut on 09 March 2011 - 03:06 AM
(This is just an initial review and will be updated and refined in the future)
I first heard of the Arc'Teryx Knee Caps from Military Morons and his very excellent review of the same. I had already extensively used the Alta knee pad system, but I wanted something that was a little lighter, without sacrificing too much protection. Of course, in keeping with MilSim, I wanted something that the big boys use in the sandbox.
The specifications of the knee caps seemed to fit the bill.
I searched high and low and found almost every online store to be out of stock of the military grey-green knee caps. I was just about to settle for the civilian version, with yellow foam, when Grey Group Training came to the rescue. At first I was apprehensive about purchasing from them, as there didn't seem to be any chatter on any of the airsoft forums I frequented about them. Having been almost burned by relatively obscure online tactical gear retailer, I was wary, but I decided to give it a try. I was not disappointed.
The package arrived in a very decent amount of time, within a few days of placing my order.
The first thing I noticed was how light-weight the knee caps were. They didn't seem to be very bulky or stiff, like the Alta pads were. There is a hard plastic, but light, shell. The foam protrudes around the shell around the outer edge. This foam is light, but it seems to be a little thicker, it takes a bit of effort to compress it with a pinch. It seems to be about a 1/2 inch thick.
There are two 1 inch webbing straps. The top strap is elastic and the bottom standard nylon. The camlocks to secure the straps are a little bit odd to me. The webbing is just threaded through and the camlock is folded down to provide friction against the webbing to keep it from slipping. More on the camlocks later. The straps seemed to hold the caps secure without cutting into my legs. I didn't feel as if they would slip down.
The overall color is grey-green. I'd say more grey than green. It's a little like Foliage Green. The shell is dark grey-green with the straps being of a lighter shade. The hardware and inside of the foam is black.
A point of concern for me right away was the strap method. The camlocks just didn't seem very secure to me, being just a light plastic flap that pinched around the webbing.
I thought about changing out the camlocks for some fastex buckles or something that was more secure, but then thought against it and decided to leave them "stock" to field test them.
I finally got to field test them in two recent skirmishes, and I have to say these are great. I had no issues with them not protecting my knees, as they handled everything just fine, including kneeling direction on rocks and gravel and dropping to prone. They were so light I barely noticed them in the field and did not impede sprinting or crawling. They didn't slip down my legs like Altas are prone to do, nor did they cut into my circulation.
The only problems I had were the camlocks. They came undone on two separate occasions, but the caps didn't come completely off. Also, the extra strap ends dangling were annoying. These two issues are easily remedied with some fastex buckles and webbing sliders.
Overall, I would definitely recommend these to anyone looking for lightweight knee protection.
I'll try to get some pictures of the knee caps in use in the field soon.
Posted by Spiecher on 16 September 2013 - 12:07 AM
No team will look at any forum post and say, "Hey, this kids looking for an airsoft team. I want him on my team! From his poorly worded post, and his age makes him a worthy candidate!" Just re-iterating, going out to actual skirmishes and playing well and honorable is the only legitimate way to get teams to notice you.
Posted by Dave on 15 September 2013 - 08:34 PM
On average, twice a month a junior player makes an account and their very first question is asking about joining or creating airsoft teams. Since the same 2-3 replies are posted on each one of these threads I thought it would be easier to just make a universal post addressing these.
Q) HI GUYS I WANT TO JOIN AN AIRSOFT TEAM
A) Great! So does every person under the age of 18 that joins here. Come out, play airsoft in the community for more than 1 skirmish, and get serious about it. 90% of the teams around here are older players that all decided they wanted to better themselves by joining a group of like-minded individuals, train together, learn how to interact on the field, and generally kick the butts of anyone who comes against them. Here's what the teams in OK are looking for: 16+, provide own transportation, mature, fiscally capable, and whatever else teams look for. Some teams are 18+. I understand that younger players come from the "COD" world where everyone is judged by what team they are on, but that isn't really the case here.
Bottom line: No one wants to recruit an unvetted youth player that has probably played a couple skirmishes and maybe watched a team clear the field several times. If you want to join them, prove yourself by playing hard, playing maturely, calling your hits, and not acting like a kid on crack in the downtime.
Q) HI GUYS I WANT TO START AN AIRSOFT TEAM
A) Great! Tell me about your team, why it is important, what your training plan is, what kind of goals you aim to achieve, what your background is, etc. Explain why I should join your team and how it will benefit me. If your goals are to dress up in the s1ckest of gear and look just like the cool guys do on military-photos.net, then you and I will not mesh. This isn't necessarily bad, but you need to be upfront about what your end state is as a functioning team.
Bottom line: Be as clear and concise about your team goals as possible. If you are looking to start a youth team, then say so and we won't blow your post up.
If you have any suggestions on how to make this post clearer please let me know and I'll fix it. These are simply my thoughts and I'd like to have the community in agreement.
Posted by Mayo on 15 February 2013 - 01:26 PM
Milsimmers love immersion.
I love immersion.
Also, Unconquered, most of the airsoft scene is filled with psuedo-milsimmers. Not milsimmers lol. Most people who would consider themselves 'milsimmers' would be upset to play a game where firing weapons is a last resort. Most people do not like the harsher repsawn rules that a true milsim game provides. Also, many people don't want to roleplay appropriately (aka, I've never been to an OP where a HVT/hostage roleplayed appropriately as an unarmed man with 6 fully equiped/armed soldiers who just killed a ton of people to 'acquire' him, etc etc. He's not going to try and grab a pistol when 2 guys have a rifle pointed at him)
I'd love to get more milsim type games going, but it is hard given the players. Most just want to shoot their gun and look cool. For me it's the build up to the shooting that is the best.
Posted by knightargent on 14 February 2013 - 09:54 PM
"You forgot Praetorian and OKCAG btw Grendel
Praetorian - Have the prettiest purple shemaighs.
OKCAG - Great at being old."
Just to clear up a couple of errors "Mayo".
OKCAG is a community of players in the Oklahoma City area. Just because you see old players please do not assume we do not have feelings.....