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MEDIC!!!!!!!!!!!


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#1 nateisthebest05

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Posted 07 November 2013 - 02:32 PM

Its a game type I played a lot in Washington. Each team has a medic or two, when you get shot you just go down and start yelling for your teams medic. They come and touch you your back up. The medics die NO more response. Good Times



#2 DocDodge

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Posted 07 November 2013 - 04:00 PM

There are various medic rules used in large games and ops in this area.


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#3 Dave

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Posted 07 November 2013 - 05:09 PM

We do use medics in OK.  Good times indeed~


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#4 nateisthebest05

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Posted 07 November 2013 - 08:37 PM

Oh, Ive never played that up here. The Tulsa indoor field really only plays game types that they have seen on video games. But I figured medics have a good role in Milsims



#5 DocDodge

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Posted 08 November 2013 - 06:03 AM

Mil-sim is the key word here. Some CQB places are more like speedball/backyardigans.


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#6 Unconquered

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Posted 14 November 2013 - 04:11 PM

I'ven't played too terribly much when medics are involved, but I'm mixed on the matter. On one hand it promotes team dynamics. On the other, just touching someone and they're fully healed isn't very realistic and allows a squad to squat within an arms length of the medic and become invincible. Such a impossible defense happened in the last game at the TA field saturday.


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#7 Dave

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Posted 14 November 2013 - 05:35 PM

Sounds like a game design problem.  Typically there is type of time delay implemented to prevent the 'god mode' from getting switched on.  At large ops, medics are required to put bandages on players.  The time it takes to dig out the bandage, tie it around the arm, and send them on their way is a decent enough delay to avoid the 'fully automatic respawn'.


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#8 DocDodge

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Posted 14 November 2013 - 07:05 PM

The bandage tie/knot-untie rules are great as they stop the instant healing of players. If you want to change up rules, the leaders of the factions could have a 'Geneva Convention' and discuss medic rules, such as all medics are unarmed, will wear an armband, and will be able to evac patients back to their aid station for treatment. Sort or a mutual agreement, 'You don't shoot our medics, we won't shoot yours.'


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#9 Unconquered

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Posted 17 November 2013 - 04:13 PM

That sounds pretty cool. I guess I need to get myself to an Op sometime so I can see all this stuff people are talking about.


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#10 Chuck_C

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Posted 03 August 2014 - 10:21 PM

The bandage tie on is a good idea. I believe that you should be only able to tie on four bandages, and then the player is out for good. I figured one bandage for every appendage. Medics are armed in the service, and should be armed in a scenario. Side arms or SMG's of some sort would be optimal. That is just my two cents.


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