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Kashiland Game Rules

Unified Oklahoma Milsim  rules and FPS guidelinesEvery player must have a signed and notarized waiver. No waiver = no play
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1. All operators are expected to follow the “Code of Conduct”

2. CHEATING WILL NOT BE TOLERATED

3. All Airsoft guns, regardless of type, must chrono no higher than 400 fps using a 0.20g BB (Hop Up turned off). ANY READING OF 403 OR HIGHER WILL IMMEDIATELY DISQUALIFY THE GUN

4. All operators must use the approved type Airsoft BBs. NO METAL BBs.

5. All operators must use hard lens type goggle or glasses that have a tight seal around the face. Mesh goggles are not allowed.

6. All hits to the operator’s body count as a kill, including web gear

7. Gun hits do not count

8. When you are hit you will die in-place and act as if you have been fatally shot and remain motionless for 2 minutes

9. After 2 minutes, you will place a red rag on your head (if available), put your gun over your head or on your shoulder with one hand in the air and them move away from the combat area at least 300 feet

10. Dead men do not talk to live operators

11. Dead men do not talk on the radio, not even to say “I’m dead”

12. Dead men do not spectate. They hunker down away from the field of action and contemplate their state.

13. If a dead man suddenly finds himself in a combat zone, he will immediately move to a new secluded area.

14. There is absolutely no shooting at anyone within a 20-foot safety zone.

15. If you encounter an enemy head-on and you are less than 20 ft away, you must call a “parlay”.

16. You may surrender an enemy if he is 20 ft away, and you are behind him with a clear shot and he is unaware of your presence.

17. If someone surrenders you, you must comply without question if the attacker is within your 20-foot safety zone.

18. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner, speak to game organizer or a senior member of the Airsoft community.

19. The age limit for Kashiland games is 16. The only way anyone under 16 will be allowed to play is if they have a guardian playing and they will be with them the whole game.

20. No blind firing.

Detailed Rules:
Hits
1:Hits to any part of your body count as a kill.
2:Hits to any part of your tactical gear or equipment, such as ammo bags, canteen and pouches, etc. also count as a kill.
3:Hits to the gun do not count as a kill.

Getting Hit

When you are hit, by all means act it out. Scream, yell, cry for Mama or die with your gun blazoning in the air. It all adds to the realism of the re-enactment. Also, if you feel that an operator has made a good shot, by all means compliment him on his marksmanship. When an operator is hit and after acting out his death, should he choose to do so, that operator will raise his hand and or gun over his head and yell “HIT, HIT, HIT” as loudly as possible. It is important to yell “Hit” loud enough so that the enemy can hear you. If you don’t, enemy operators may continue to shoot at you. Then place a red rag (dead rag), on top of your head. Dead rags will remain on top of your head at all times while dead. This makes it easier for enemies to identify you as a dead man.

Dead Man
When you are hit you become a “Dead Man”. A dead man immediately removes himself from the area of action and may not participate in the mission in any way for a period of 5 to 10 minutes (the length of this time is announced during your mission briefing). Dead time starts from the moment the operator is hit. Note that for this reason it is important that all operators carry a watch. Once an operator is dead, he will place a red rag on his head (if available), put his gun over his head or on his shoulder with one hand in the air and proceed to the designated reincarnation area, or if no reincarnation area is designated, then he will move at least 300 ft away from the area and until he can no longer hear or see the action or any live operators. The killed operator will move in the direction from which his team started. While moving away, the dead operator will yell, “Dead Man, Dead Man” to let other operators know of his presence. The dead operator must go to the designated first aid station, or find a secluded spot where he may stand or sit down, always facing away from the area of combat, until his time is up. Should combat move to the area where a dead operator is waiting to reincarnate, the dead operator must leave the area and move to a new secluded area to wait out the remainder of his dead time. First aid stations may not be staked out by enemy combatants.

Dead Man Rules
1. Dead operators must vocally and visibly show that he is dead.
2. Dead operators will put a red rag on their head (if available)
3. Dead operators must immediately move out of a combat area.
4. Dead operators may not talk to live operators, but may talk to other dead operators.
5. Dead operators may not talk on the radio but may continue to monitor their team’s frequency.
6. Dead operators must remain quiet, hidden and must not be seen by any live operator.
Note about dead men: If a live operator comes upon a dead man or men, the dead man (or men) are now in a live area, therefore they must leave IMMEDIATELY. Live operators may NEVER stalk or lie in wait for an operator to reincarnate, then to shoot them. It’s considered poor sportsmanship-like conduct. Should a live operator come upon a dead operator just as he is coming back into the action, allow the newly reincarnated operator to move to a safe place and get back in the game.a
Reincarnation
After an operator has been shot and has waited the appropriate amount of time as a “Dead Man”, the operator is considered a fresh reinforcement troop and may resume the mission.

Airsoft Hits
Because airsoft BBs strike with only a fraction of the impact of paintballs and do not leave a mark on the clothing, disputes sometimes arise as to whether an enemy operator has been hit or not. In the heat of battle, an operator may sometimes not feel a BB hitting him for several reasons. The most common reason is adrenaline. Sometimes an operator is so focused on an objective that he may simply just not feel the hit. There are many examples of this in real life combat. A solider may be grazed by a bullet and not notice it until later. Also, when operators are making a run for an objective or for cover, it’s difficult for them to feel the hits because they are moving quickly. Equipment such as tactical gear or a tactical vest will also prevent an operator from feeling a hit. However, in most cases, BB’s hitting someone’s equipment makes a distinct sound, and both operators can usually hear this. This can also happen when someone is wearing heavy clothing, as is often the case during the wintertime. However, hits on clothing are usually more difficult to hear. Also, if you are shooting at an operator at longer ranges, the BB may not be hitting the person hard enough for him to even notice. On the other hand, there may be situations that an operator thinks he has hit his opponent but in reality he hasn’t. The most common one is long-distance shot. To the shooting operator it may look like he’s hitting his target but in reality his BB’s are falling short of their target. Another thing that can create a false sense of a hit are bushes. Bushes can easily deflect a shot. In rare cases an operator can miss someone even at close range. In his excitement to shoot his enemy, some operators spray their guns wildly and hit everything but the target.

Resolving a Hit Dispute
First of all, if you think you hit someone, give him the benefit of the doubt. Maybe you didn’t hit him. But if you are absolutely sure, then you may talk to a game admin and he and or she can discuss it with both parties involved. In most cases the situation can be quickly resolved. If there is still some dispute then both operators may consider a truce or “Parlay”. If the operators still can not agree and start arguing in an unsportsman-like conduct, they will both be ejected from the mission

Ignoring Hits
Operators may sometimes come across a situation where a BB lightly hit the toe of his boot or while lying down a BB hits his butt pack. He thinks that if it was real life the bullet would have just only taken off a part of his shoe but missed his toe. Or that the bullet would have just passed thru his butt pack and miss him. So he thinks that hit really doesn’t count and continues his mission. In our games, any hit, no matter how seemingly minor, is a clean kill (except a gun hit)..

Cheating
Because of the nature of Airsoft-based re-enactment, the opportunities for cheating are somewhat common. CHEATING WILL ABSOLUTELY NOT BE TOLERATED. Anyone caught cheating will be grounds for immediately dismissal from the operation and that person may not be invited back to our events. Let us make it clear that cheating is just not worth it. You may be able to get away with it at first but in the long run people will know who the cheaters are. This person will eventually develop a bad reputation as a cheater and this black mark will follow him for a very long time. Eventually this person will not be able to find any operations in which to participate. So just don’t do it.

Profanity
No profanity is allowed in anger at any time.

Trash Talking
We do not encourage trash talking to the other team on the field. Airsoft is a game of honor and that kind of behavior is far from honorable. This isn’t paintball or speedball.

Physical Contact Prohibited
No aggressive physical contact is allowed. Anyone that makes physical contact with any other operator will be ejected immediately from the operation and AO and will not be invited back.

20 Foot Safety Rule
All operators are considered to have a safety zone of 20 feet. No operator is allowed to shoot another operator inside this 20 foot zone with an AEG, pistols are allowed inside of 20 feet. Any operator caught violating this safety rule will be expelled from the operation and AO and will not be allowed to participate in another game for a time to be determined by game officials.

Parlay
A parlay is a truce that is design to protect operators from accidental shooting at close range. When an operator finds himself face to face with an enemy with in the 20-foot safety zone, all operators in question must stop action immediately. This is MANDATORY. Opposing operators then turn away from each other and move at least 50 feet away. Once all operators involved have taken cover, they may resume their missions.

Surrenders
An operator may call a surrender only when he enters an enemy’s 20 foot safety zone from behind or the side with a clear shot, and his opponent is unaware of his presence. An operator may also surrender his opponent from the front. The only difference is that the operator MUST be stationary and his opponent has entered his 20 foot safety zone. You cannot sneak up on an opponent from the front and call a surrender. Once an operator calls surrender, the defeated enemy must comply with the surrender. This is mandatory! If the surrender is successful, then the defeated enemy becomes a dead man. After the surrender, the defeated enemy may protest if he thinks his opponent has called surrender from too far away (more than 20 feet). The operators are expected to negotiate on the spot and reach amicable resolution quickly, in a non-confrontational and gentlemanly manner. Should an operator turn around before surrender is called, the operator behind can still immediately call surrender if it is obvious that he already had his gun at the ready and pointed at the back of the operator being surrendered. If there are any disputes, then the situation becomes a “parlay”. An operator can surrender more than one enemy. For example, an operator creeps up behind a group of enemy troops defending a position or after watching a patrol pass buy, an operator jumps out from behind catching the patrol off guard. An opponent can surrender more than one enemy at a time if all of them are unaware of his presence.

WEAPON VELOCITY

The maximum velocity of all weapons shall be measured in the form of muzzle velocity in feet-per-second with the Hop-up turned off, using 0.20 gram BBs. For safety reasons these are the official fps limits:

1. AEG Velocities: 400 FPS and under
Unless otherwise specified, (in writing, by a senior OAA member) no AEG is allowed to fire above 400fps. You may not engage another player within 20 feet with before mentioned weapon. AEGs may not at any time use a drum, box or c-mag. Hi-caps are allowed.

2. Support Weapon Velocities: 450 FPS and under
This specialty velocity may be only be used at distances over 40 feet. If a player is within 40 feet you may not use this gun/velocity. A secondary gun that meets the Standard Velocity should be carried as well, for any engagements under the 40 feet rule. Support Weapons are defined as those weapons specifically designed to be used in a support role (including the M60, the M249 and the RPK). A regular AEG shooting over 400 fps with a drum mag does not constitute a support weapon!

3. Sniper Weapon Velocities: 550 FPS and under
This specialty velocity may be only be used at distances over 100 feet. If a player is within 100 feet you may not use this gun/velocity. A secondary gun that meets the Standard Velocity MUST be carried as well, for any engagements under the 100 feet rule. Sniper Weapons are defined as bolt action or semi-automatic only. Any weapon with the ability to be switched full auto, does not constitute a sniper weapon! Sniper weapons will only be allowed after a player has played 6 consecutive games and proven that they are responsible enough to no engage a target within the set engagement distance.

4.Standard velocities: 350 FPS and under
Standard velocity is for pistols and close contact weapons. At no time will any standard velocity weapon exceed 350 fps. This is to provide safety while engaging targets at closer than 20 feet. Any concerns should be brought to a game administrator. Random chrono checks of any standard velocity weapon will be used.

These limits IN NO WAY indicate what your guns should be shooting at! It is NOT a goal to reach! It is a LIMIT. It is recommended that your guns shoot below these figures.

We recommend you always carry a sidearm in case you are to close to engage with an AEG, Support weapon, Sniper weapon or Marksman’s weapon.

Also, remember, the stronger the spring the more expensive upgrade parts you will need, and the sooner your gun will break.

Credit: Pitt @ Okairsoft

64 comments to Unified Oklahoma Milsim Rule Set

  • CD skittles

    I use a B.A. sniper and it gets 430fps with .2g BBs. Will I be allowed to use this rifle if I increased the weight of the BBs to .25g this makes my fps under 400 would i be allowed to use this gun?

  • JP

    No you have to play a minimum of six games at Kashistan before being approved to play a sniper / support role.

  • Downward

    Hey Im new and was thinking of coming to play sometime. If i bring a group of friends (were all under 16 barely) do we all have to bring our own parent? Or can one watch all 5 of us? And if the answer to the first question is that one can watch all 5 of us what would happen if just one of us got out?

  • Kiel E

    hey its kiel again was wondering do you guys supply bb’s or do we have to bring our own?

  • Kraut

    Why not head on over to the forums, where ALL the info you need is located?

  • kaleb

    hey i have never been to kashiland before and i am 12 yrs old and have alot of experience with airsoft wars i use to alot in the back yard with friends. i want to know do you have to bring friends and then buy an area for a certain amount of time or are there other teams i can join and fight with?

  • nick t.

    if i wanted to use assult rifles would i have to qualify?

  • Trevor Harris

    I’m movin to tulsa soon and i am a sniper, when you say 6 games and then be approved, does that mean with a sniper or a different gun? I have a machine gun but it was a 50 dollar gun at walmart for my 10yr birthday, obviuosly not the best for airsofting at all. Which means i would never become a sniper with such a horrible gun. Also my pistol is 380 fps, its a gas, any way to lower the fps?

  • Trevor Harris

    also how many members do you guys have?

  • Trevor Harris

    Is there matches set up with the place or do you have to rent it out and invite people, most places have it organized were you show up and play, is this the same?

  • nick t.

    How many events small/large take place in a year?

  • amish1991

    hello all, glad to have found you!

    so im fairly new to the airsoft world and have a question… if i had a AEG a standerd M4 model (not a support or sniper, just a upgraded AEG) that fires a .30 or heavier bb at a speed of 400 fps would i be allowed to use it here or amywhere for that matter? I have been toying with the idea for the added accuracy it would provide…

    perhaps an odd question but i would sincerly appreaciate a honest and knowledgable answer.

    thanks amish1991

  • Daniel

    hey i have a black best and i was wondering if ca i play with all black? or do i have to be with a camo/ tan?
    and how long is the game?

  • Kraut

    Please view the forums for rules and regulations. All the information you need is available there.

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